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**Motivation**
This was mentioned on the 2 minute paper video; https://www.youtube.com/watch?v=-Ny-p-CHNyM&lc=UgwGk_I_wLs7R0NSM2N4AaABAg
Thought that was a good idea, so this is to serve a discu…
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Hi there,
I can't find the **Asset Actions>Export...**. Is it exposed? If not, can you please expose it?
![image](https://user-images.githubusercontent.com/22396951/36301357-699bbda8-12fc-11e8-986…
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Gazebo's mesh loading library doesn't support glTF2 and FBX mesh loaders. There are two ways to extend the capabilities of the Gazebo's mesh loading system, (A) Using an external open-source library …
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**Describe the bug**
Maya has the default working units as Centimeters. Best practices should state we should always be using Meters as a working unit.
For example, if one artist is working on Mo…
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Blender bones have a property [`deform`](https://docs.blender.org/manual/en/latest/animation/armatures/bones/properties/deform.html) that determines if the bone deforms any vertices/geometry.\
The SM…
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### Describe the project you are working on
A 3D game with semi-open worlds
### Describe the problem or limitation you are having in your project
It is currently impossible to have complete control…
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There are a number of issues with this commit.
1) Warp drive is off
2) Asteroid collider not working correctly.
3) Much of the code is from previous projects, I need to confirm that this code works wi…
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### Is your feature request related to a problem? Please describe.
UI to help light unity users feel more comfy coming over
### Describe the solution you'd like
so im new to github so bear with me.…
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Heya!
Finally I got here and discovered you had a 4.9 version of the plugin, it was difficult to find. I would love to see a 4.10 version of it, I just can't get it to compile, seems fbxsdk.h is inac…
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Hi DarioSamo.
Could you compile and put the Ogre Debug dll and libs ?
I can't use Debug version of Xenoviewer becuse Ogre crash on Root initialisation. To have Ogre work in debug, It's depends a lots …