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Rather than any officers relying on the owner of a civilian to set their firearm status to `revoked`, this will add the ability for users logged into the Dispatch or Police Dashboard to revoke a speci…
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https://github.com/anaaristow/project_sql_tableau.git
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Using shaders will hide firearms, making them invisible in first person and third person.
Using shader: ComplementaryReimagined_r5.1.1
Mod version: flansmod-1.20.1-0.2.147
Modpack: createloveandwar…
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### Describe the bug
Firearms created using a nanofabricator do not spawn with an appropriate magazine. I noticed this for both the H&K G80 railgun and RM11B scout rifle. I assume it just applies to …
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# Pitch
Let's have a look at state government auctions, specifically the [firearms and ammunition](https://www.govdeals.com/index.cfm?fa=Main.AdvSearchResultsNew&searchPg=Category&additionalParams=tr…
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Hi, Im setting up a homebrew sub-race that is supposed to be proficient in the use of firearms. But the Musket, Pistol and Throwing Bomb are not showing up in this menu. How can I do this in a satisfa…
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In [`635804b`](https://github.com/alliancewebteam/uptime/commit/635804bebf79bcf0ff84ac7d723b500426dd17c8
), Strategic Response Firearms Training (https://srft16.com/) was **down**:
- HTTP code: 0
- Re…
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### Describe the bug
When modifying firearms, switching items causes the mouse cursor to pop out
### Reproducibility
- [X] I reproduced this issue with as few other mods as possible installed.
- [ …
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**Is your feature request related to a problem? Please describe.**
N/A
**Describe the solution you'd like**
I have a SET on Characters named Skills.
An example is:
5xFirearms
1xFirst Aid…
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# Describe the bug
When you get a new firearm, a variable is not set until you toggle the firing mode on the firearm. This was revealed when I looked at my cleaned firearms with debug mode on. …