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# What could be improved
As a flame developer I would like to set all my component paints to `paint.filterQuality = FilterQuality.medium`. However, flame currently doesn't expose an API to achiev…
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0.43.6
A unit going Stackpole caused turrets inside Heavy Standard Buildings to be destroyed. The buildings were not destroyed.
**Relevant Lines from Game Log**
` MG Turret (Si…
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the engine on the oms pods has no flame/sound
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# Problem
I am trying to use this package to generate `dot` output for some class in [flame engine's repo](https://github.com/flame-engine/flame/tree/main/packages/flame). This is the command that I …
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### What happened?
On some platforms the "Shake effect" does not have any effect (or very little effect).
### What do you expect?
That is should work deterministically on all platforms.
### How ca…
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### What could be improved
As I was following Klondike's instructions, near the end of step 5, I felt like the instructions writer was not as patient as in the previous steps. Many parts I found were…
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# Problem to solve
We need to have a UI to make developing games with Flame easier. All other game engines have it: Unity, Unreal, Godot, GDevelop, etc.
This has been asked many times before, bu…
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### What client do you play on?
enGB
### Faction
Alliance
### Content Phase:
Generic
### Current Behaviour
Al'ar's Charge doesn't apply Flame Buffet
### Expected Blizzlike Behaviour
It shoul…
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I have 2 overlay pages on my game.
There is a button on the first page that takes you to the second page.
On the second page there's a button that opens up a dialog that ask you to input a name.
To…
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Nuggreat over on reddit showed me an efficient way of detecting that an engine has flamed out: watch the `currentThrust` value to be zero, or to decrease below a threshold.