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Currently I'm still using Photoshop because I work with DDS files in game development.
I would be very thankful if you'd add support for DDS files, especially the new BC texture formats out there. I'…
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The game's option settings have changed several times throughout the game's history, including the version range the launcher contains currently. As a result, loading an old version in an instance las…
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On iOS 10.2 Jailbreaked and iOS 9.3.3 Jailbreaked. Latest compiled build and core.
Bios OK on right folder, impossible to launch a game tested with many roms in many formats just black screen when …
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Good afternoon,
I wanted to inquire about the possibility of adding an extra server to the default list. We currently have a fully functional project that enables game compatibility between Edopro …
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I have a feature in my game where the user can take a photograph. This works fine on PCVR / PSVR 2. However on Meta using the Meta SDK and the ASW fork of URP and the Vulkan graphics backend I just ge…
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Not a bug report, but a suggestion that might make supporting any format useful (I tend to work with really weird bespoke binary formats).
Any thoughts on adding support for arbitrary format suppor…
remy updated
3 months ago
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Currently, we only support .wav files which are huge and uncompressed.
We can probably leverage some crates like:
[Symphonia](https://github.com/pdeljanov/Symphonia) - A variety of formats
[le…
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### Describe the feature you'd like to see added
The game can read some compression formats for images i believe RE4 can read, DXT1, DXT2, and DXT5. So, there is no way to be able to read BC7? its be…
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### Is your feature request related to a problem?
Our customers play a turn-based game, sometimes their moves are delayed by ~40-200ms. Not every time, but often enough that it's a small burden in …
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Hello !
First of all, thank you for creating such a fantastic tool! I have a suggestion that I believe could make Pika even more awesome :
It would be great to have an option to output colors in t…