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Hello,
I've been exploring the "Text based Adventure Game" and am impressed by its interactive narrative structure. To further enrich the player experience, I propose the addition of a dynamic even…
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Follow up issue: Answer open questions and check definition again.
Previous Issues:
- #11
## Open questions
15.04, Tree Iteration II:
- [ ] Merge organization und organize information (@rwarnking)…
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This dice bot is lacking a primary dice rolling function for narrative role-play gaming systems.
Cultural significance: https://en.wikipedia.org/wiki/Fudge_(role-playing_game_system)#Fudge_dice
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1. From my first playthrough, I believe that the dialogue has already given enough information to me that I was able to imagine the world in which this game takes place. I imagine that there is an emp…
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### Description
A document/page with all the puzzles & challenges the player will face during the game.
### Acceptance Criteria:
Puzzles comply with the narrative design according to https://github…
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**Description:**
To further enrich "Green Paw Chefs" with the game's core values of sustainability and conscious cooking, embed educational content throughout the narrative and tutorial sections. The…
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Some gamers are turned off by text. Perhaps adding a bit more fun to the narrative, or V/O stuff, or a narrator character who is interesting might offset this.
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In games where the narrative isn't what drives the gameplay, the narrative is likely going to be called upon following an event occurring from some other mechanism (e.g. "attacked monster A").
Tonkad…
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Define the scope of the game. How many levels will it have? How many different types of enemies and weapons? Keep the scope realistic for a solo developer.
Below are the features that need to be defi…
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People should be able to comment on specific moves within the game via twitter, allowing crowd contributions to the games overall narrative