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Using the GameLiftClient SDK functions is very much straight forward. But the `GameSession` cannot be set with `Name` or `GameProperties` unless we use the `aws-cpp-sdk`, which adds a whole level of …
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**Describe the bug**
Based on the discussion with @amznestebanpapp , window console is expected to be off in release build, but it still showed up during our testing for the release server package.
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**Is your feature request related to a problem? Please describe.**
Collecting all of the binaries and assets needed for GameLift is a time consuming and error prone process. It requires hand copy+pa…
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are you guys planning on adding a search game sessions functions to the gamelift object? It'd be very useful if it's there!
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## Describe the issue
In the AWS GameLift Gem packaging document, developers are guided to copy the Windows redistributable file into their server package, but this file is not shipped with O3DE any …
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https://github.com/aws-samples/amazon-gamelift-ultrafrogroyale-large-match-sample/blob/43dac185b6f6b4d4f76d771e55f7313719d5c5e8/AWS/ConnectUltraFrogRoyaleClient_Lambda.js#L64
According to AWS docum…
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
like if you want to use an int to change the server countdown time
based off the capabilities system so it'll be a bit
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Roadmap item plans to deliver at least two updates to the AWS C++ SDK used in O3DE so its never more than 6 months old. Second update in 2022 may be delayed by AWS Gem migration from O3DE/O3DE.
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## Describe the issue
The setup steps tell users to edit my project's server target, but I dont have a server target.
_(Required) You must include Gem::AWSGameLift.Server.Static as BUILD_DEPENDENCIE…
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## 2. Scope of request
When CloudFormation provisions resources for you, you can check what it has created via the "Resources" tab on the stack.
The table lists out the Logical ID, Physical ID, …