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**Describe the bug**
As title, Elden Ring crashes on launch with gamemode 1.8.2.
**To Reproduce**
Steps used to reproduce the behavior:
1. Set Elden Ring with Feral GameMode enabled in Lutris
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```lua
Error : gamemodes/projectvisualis/plugins/handcuff/sv_methods.lua:14: bad argument #1 to 'ManipulateBoneAngles' (number expected, got nil)
[C]:-1 - ManipulateBoneAngles()
gamemodes/projec…
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Basically there be one runner (the leader) with the rest being taggers (followers).
The followers would have timer over there heads (would be adjustable) that would be constantly ticking down, w…
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It would be nice to be able to choose which gamemode maps show up by default rather than having to click the button every single time. I think it should be a setting in the settings menu
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As it says, mod is basically unplayable. I get the following error when I try and create a door, and the door doesn't save the settings and reverts to default and when loading game the door cannot be …
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![image](https://github.com/user-attachments/assets/6837cd4f-9003-4d9e-86bf-fce72b12c892)
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Just wondering if you were ever planning on supporting any other modes, like mania.
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Our goal is to implement all Vanilla Commands. Im sure this will take a while :D
- [x] Add Serverbound Chat Command (https://wiki.vg/Protocol#Chat_Command)
- [ ] Add Signed Serverbound Chat Comman…
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```lua
Error : gamemodes/projectvisualis/plugins/handcuff/sv_methods.lua:12: bad argument #1 to 'ManipulateBoneAngles' (number expected, got nil)
[C]:-1 - ManipulateBoneAngles()
gamemodes/projec…
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Need to define the different game types