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I found that "pub fn to_rgba8(&self, ctx: &mut Context) -> GameResult" is not implemented in gwg. Do we have any other method to do the same ? If not, what steps do we need to implement it in gwg ?
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Here is one I made I about 12 hours in a one-man game jam if you need something to kick off your showcase: https://github.com/maccam912/thewizzerofoz
I can't say it's the best game ever made, but w…
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What I did:
- `cargo clean`
- `cargo build` => everything is rebuilt, that's OK
- `cargo build` again => some crates are rebuilt, that's **not OK**
- `cargo build` again => nothing is rebuilt, tha…
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We currently render using the standard ggez approach, but it seems like it should more properly be a system. Try it out .
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Hey, I just made a GitHub account for the sole reason of making this issue. I tried compiling your game, but I've ran into some problems, some solved, some unsolved.
# Zero documentation on how to …
ghost updated
3 years ago
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Hello fellow Rustaceans,
I am trying to add custom cursor support to the `ggez` gaming library but I've been stuck on a problem for the past few days. I am able to run the example cursor program in…
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Hey there!
Currently, the `input` module of `ggez-goodies` does not :
* Implement default for InputState (which makes it impractical to work with *e.g.* `Specs`, and also violates the [Rust API…
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it appears that camera module is being commented in 0.5.0:
`//pub mod camera;`
https://docs.rs/crate/ggez-goodies/0.5.0/source/src/lib.rs
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I belive that ggez shaders are per-canvas things so im gona base my idea of that fact.
What if, to keep current idea of layers but add shaders to specific render request bits we keep a mut ref of the…
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```
nightly-x86_64-pc-windows-msvc (default)
rustc 1.47.0-nightly (2d8a3b918 2020-08-26)
```
```
mintty 3.3.0 (x86_64-pc-msys)
```
**To reproduce:** Open up the default MSYS command line (M…