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Vulkan does not link for me on macOS with `target_link_libraries(${PROJECT_NAME} glfw ${Vulkan_LIBRARIES})` [CMakeLists.txt#L105](https://github.com/blurrypiano/littleVulkanEngine/blob/main/CMakeLists…
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If you have code like:
void main() {
int max;
}
the generator might introduce calls to the built-in "max" function, leading to invalid GLSL according to glslangValidator.
This should be f…
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[This archive](https://github.com/KhronosGroup/glslang/files/2470511/glslangFiles.zip) contains a fragment shader, shader.frag, with an unreachable switch statement. The SPIR-V produced by glslangVal…
afd updated
11 months ago
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I tried switching our codebase over to use glslangValidator from shaderc, and that broke all of our warning/error clickthrough from IDE's such as Xcode. I then noticed that shaderc reformats the warn…
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Error happens with latest release and latest build artifact as well
Test Shader
```
[[vk::constant_id( 0 )]] const uint test = ( 4350 * 1024 );
StructuredBuffer ro;
RWStructuredBuffer rw;
…
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`glslangValidator -V -D -e main test.frag`
```
uniform float4 u_test0;
cbuffer : register(b0)
{
float4 u_test1;
};
void main(out float4 fragColor : SV_TARGET0)
{
fragColor = u_t…
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Hi guys,
I am trying to get started with the raytracing tutorial. I cloned the repos and try to run cmake .. inside of the build dir. I get the following error:
```
C:\Users\olive\source\repos\…
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I have a compute shader that looks like
```
#version 450
layout (local_size_x = 32) in;
struct A{
uint length;
uint contents[7];
};
restrict layout(std430, set = 0, binding =…
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I think GLSLANG made something changes in their cmake files.
I get next errors from your Cmakelists.txt with CMAKE
```
Found glslangValidator: Z:/AI_SDK/CPP_GFPGAN/Real-ESRGAN-ncnn-vulkan/vulkan/Vu…
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These are snippets from my local project where I experience this issue.
```glsl
layout(buffer_reference, scalar) restrict readonly buffer UvBuffer {
vec2 uvs[];
};
struct PrimitiveDraw {
…
spnda updated
1 month ago