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It should be possible to generate the `classes.json` file automatically.
One idea would to annotate classes intended for export with `@gdclass` or something, and then have a kap processor generate th…
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Android
Godot 3.1
I wanna recompile with this module but i have a error.
My error is same in this link
https://godotengine.org/qa/45601/sconsenvironment-object-has-no-attribute-for-android
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First of all, thank you for creating this extension for ARCore support going into Godot 4. It might be the only way to get AR applications on Godot at the moment.
I've followed the instructions and…
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While working on manager classes, it is useful to group related properties, using the `@export_group` (https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html#groupin…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Many users have complained for a long time about the performance in GDS…
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### Tested versions
- reproducible in v4.2.1.stable.mono.official [b09f793f5]
VStudio version:
```
Microsoft Visual Studio Community 2022
Version 17.8.5
VisualStudio.17.Release/17.8.5+34511.84…
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This is a documentation issue for evaluating and researching the changes we need to make to our `godot-kotlin-symbol-processor` and `godot-intellij-plugin` to make them ready for the new kotlin kompil…
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**Describe the bug**
Consider I want to generate the following code:
```
class Test {
fun doSomething(): Test? {
// do something
return something as Test?
}
}
```
…
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### Describe the project you are working on
Godot C# bindings
### Describe the problem or limitation you are having in your project
For the past weeks, I've been discussing with several Unity…
reduz updated
10 months ago
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https://plugins.jetbrains.com/plugin/16505-godot-kotlin-jvm
Current plugin version is 0.9.0-4.2.2.
If set gradle plugin version to 0.9.1-4.2.2 will get a warning like this:
![image](https://github.…