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Once we have our basic connection in place, we'll want to refactor the code to be able to Download game files to send to the front end. In terms of MVP, we'll want to send all of the files as a zip.
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In terms of storage for GSC, we'll want to store both game data as well as screenshots of the game being played.
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**What happened?**
Search page ignores dark/auto mdoe
**What did you expect would happen?**
Dark/auto mode is supported by search. Google is able to render dark modes.
**What is the name +…
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Any particular reason for enabling dcap only for Ubuntu?
https://github.com/gramineproject/gsc/blob/master/templates%2FDockerfile.common.compile.template#L33
I removed if statement locally and grami…
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When any gamemode that has a nonabsolute endgame() condition, the Final Kill Cam function fails and doesn't appear. The end of round screen appears like normal.
The issue is the conditions within …
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GSC had a slightly different battle theme at night, do we keep this?
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I got my hand on an iMac mini and tried to get lambdanative running. Problem is, the created `gsc` binary segfaults. Any idea what goes wrong there?
Mac OS Version ist 14.0
Xcode Version ist 15.0
…
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From vignette,
```
viewEnrichMap(
gsca3,
resultName = "GSEA.results",
gscs=c("PW_KEGG", "GO_MF"),
allSig = FALSE,
gsNameType = "term",
ntop = 8
)
```
will create a enrichmen…
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Utilities that mappers can use in their GSC scripts that affect core systems of the mod.
* Triggers with targetname "no_save_zone" should not allow the player to save their position.
* Triggers wi…