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**Describe the bug**
https://github.com/gocrane/crane/blob/be21d25057cf3b779e31956457d68664b375c136/pkg/server/router.go#L61-L64
```yaml
apiVersion: prediction.crane.io/v1alpha1
kind: …
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To whom it may concern,
I am writing to report a performance issue with the new multiplayer map Contamination in Half-Life 25. The map has very slow and jerky performance, and low frame rates. The …
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Hi,
I didn't want to hijack the other issue for Half-Life/Steam, but I was trying to run HL1 Single Player. After getting dynamic links setup and running steamcmd with the -no-browser option, steamcm…
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1) open the game
2) open console
3) write net_graph 3
4) exit the game
5) open the game
6) connect to a server/new game
7) press y and type HeLLo World!!!
8) http://img853.imageshack.us/img853/3228/2…
ghost updated
5 years ago
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The temporal.decay function should presumably compute feature(t0)exp([t-t0]/tau), where t0 is the time when feature was last non-zero, but instead computes 2 ** ((-1 * feature(t) / tau_halflife).
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**Description**
See https://github.com/ValveSoftware/halflife/issues/3367
**Build** : [Half-Life Unified SDK V1.0.0 Release Candidate 001](https://github.com/SamVanheer/halflife-unified-sdk/rele…
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**Description**
See https://github.com/ValveSoftware/halflife/issues/3361
**Build** : [Half-Life Unified SDK V1.0.0 Release Candidate 001](https://github.com/SamVanheer/halflife-unified-sdk/rele…
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When Half-Life 1 was updated to handle studio model rendering in the client dll with SDK 2.0 a bug started occurring where studio models moved by other entities like `func_tracktrain` would stutter.
…
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I know it's a long shot, but it would be really cool if Valve could add some simple CSGO goodies to CS 1.6
Off the top of my head, I would like to see the "toggle" command and Crosshairstyles in CS…
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Hi!
I want to use this code in colab to extract event trace of an experiment in brain_observatory_cache
but it dose not run
Error :
NameError Traceback (most …