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twhl-community
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halflife-unified-sdk
Half-Life Updated SDK with Opposing Force and Blue Shift merged in, along with other improvements. Check README.md for more information.
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Call ``MaybeNotifyOwnerOfDeath`` on apache, osprey and barnacle
#549
Mikk155
opened
2 months ago
0
Add build folder to .gitignore
#548
fel1x-developer
opened
8 months ago
1
item_battery is not being given on game_player_equip
#547
HezusNL
opened
9 months ago
1
Inherit key values
#546
Mikk155
closed
9 months ago
0
New use type modes
#545
Mikk155
closed
9 months ago
2
VS Project solution
#544
Mikk155
closed
10 months ago
2
Update to anniversary version
#543
SamVanheer
opened
10 months ago
0
Re-test upgrades applied by the installer
#542
SamVanheer
opened
10 months ago
0
Use Half-Life Uplink maps that ship with the anniversary version of the game
#541
SamVanheer
opened
10 months ago
0
Update list of official maps in C# tools
#540
SamVanheer
opened
10 months ago
0
cmake: LinuxToolchainConfig: build portable binaries and workaround gcc bug #82366
#539
a1batross
closed
1 year ago
0
Test network data system using fastdl
#538
SamVanheer
closed
10 months ago
1
Triggering NPCs no longer stops wait for trigger schedule
#537
SamVanheer
opened
1 year ago
0
Consider using alternatives to standard library types
#536
SamVanheer
opened
1 year ago
0
Fixed link to assets changelog.
#535
malortie
closed
1 year ago
0
Baby Voltigores can perform beam attacks ?
#534
malortie
closed
1 year ago
1
Baby Voltigores throw adult gibs when killed.
#533
malortie
closed
1 year ago
0
Modifying max ammo values?
#532
mrwallace888
opened
1 year ago
1
Baby Voltigores use adult melee attack sounds.
#531
malortie
closed
1 year ago
1
Hornet gun does not play fire animation on regen when previously empty.
#530
malortie
closed
1 year ago
1
Gauss gun continues to play spin animation even after forced fire occurred.
#529
malortie
closed
1 year ago
1
(ba_outro) Grunt has incorrect submodels setup.
#528
malortie
closed
1 year ago
0
Turrets keep attacking player after going in notarget.
#526
malortie
closed
1 year ago
0
Rats throw alien gibs when killed.
#525
malortie
closed
1 year ago
0
(ba_power2) Power struggle chapter displayed.
#524
malortie
closed
1 year ago
0
Hazard and damage HUD icons displayed without being suit equipped.
#523
malortie
closed
1 year ago
1
(ofboot4) Bootcamp turrets stop firing immediately when player is occluded.
#522
malortie
closed
1 year ago
1
(of3a4, of5a2, of6a4, of6a4b) Xen bullsquids don't attack players.
#521
malortie
closed
1 year ago
1
(of5a2) Xen bullsquids don't play eat sequence.
#520
malortie
closed
1 year ago
0
(of6a5) Missing .wav extension in `ambient_generic` entity `genearrivesound`.
#519
malortie
closed
1 year ago
0
(t0a0d, ba_hazard6) Elevator doors don't open when loading map from the console.
#518
malortie
closed
1 year ago
1
Players can push drill sergeants away as with followers.
#517
malortie
closed
1 year ago
1
Actors sometimes don't move their mouth while speaking sentences or responding to players.
#515
malortie
closed
1 year ago
0
(of5a4) Gman cell remains visible after playing cell_away sequence.
#514
malortie
opened
1 year ago
1
(of1a3, of1a4) Elevator does not play move sound after level transition.
#513
malortie
closed
1 year ago
1
Gordon head mesh visible through dead HEV scientists helmets.
#512
malortie
closed
1 year ago
2
(of2a5) Engineer ally grunt invincible to propane explosion while in scripted sequence.
#511
malortie
closed
1 year ago
1
(of2a5) Engineer ally grunt does not deploy his gun.
#510
malortie
closed
1 year ago
1
Missiles fired by enemy tanks follow RPG laserspot.
#509
malortie
opened
1 year ago
1
Osprey on_tarmac sequence not restored after reloading the game.
#508
malortie
closed
1 year ago
1
Opposing Force drill sergeant is equipped with whistle.
#507
malortie
closed
1 year ago
0
Opposing Force uses HL1 HUD digits.
#506
malortie
closed
1 year ago
3
Third person view broken.
#505
malortie
closed
1 year ago
0
Improve NPC following feature
#504
SamVanheer
opened
1 year ago
0
Missing HEV suits in map c3a2d
#503
morenohijazo
opened
1 year ago
1
"Could not find "liblist.gam" for Half-Life Uplink. Make sure the game is installed." But there is no Half-Life: Uplink on Steam
#502
Nin10doGMod
closed
1 year ago
1
Consider adding software rendering water effects to OpenGL as a toggle
#501
Kiok17
opened
1 year ago
1
Intro FMV Restoration?
#499
OpenRift412
closed
1 year ago
1
Investigate node graph generation problem in c3a2d
#498
SamVanheer
closed
10 months ago
1
Fix bell sound sounding different in Hazard Course
#497
SamVanheer
closed
1 year ago
0
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