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Hi,
Great game, thanks! After a while, the haptics can become annoying and aren't really necessary. I couldn't find any way to disable the haptics. Hoping this is might be possible in a future rele…
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I discussed this briefly with Stan over at unity forums. It would be great to have access to native Haptics / Vibration functionality from the plugin and it probably makes a lot of sense for it as wel…
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Toggle between haptics on and off
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# Summary
Haptics are currently present across many instances on iOS but there are no haptics on Android. Haptics are supported better on iOS but that doesn't mean that we should forget about them …
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Vibrate only relevant hand when doing things.
- [ ] Probe / other tools on right hand
- [ ] Black hole pulsing
- [ ] Orbs on right hand
- [ ] Interactive object focus pulse on right hand
- [ ] …
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Bryan and Jen from SLU came up with a first pass design of vibratory haptics for non-visual access.
[Google Doc linked here.](https://docs.google.com/document/d/1LMWO5IOxEmvaE-kz8MPYXAPce_BD8TOk/e…
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Where most of the components ie images, body text, and calculations are found.
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### Describe the bug
When scrolling through the alphabetic app drawer list with haptic feedback on, it starts dropping frames and lagging.
### Steps to reproduce
1. Use a 90 Hz or above refr…
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Hello and thanks for your work!
Sorry if this is the wrong place to ask but:
I want to try to have DualSense support in Unity Editor as well as in Build (Windows PC only for now since it would be …
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The function readConfig fails get the required data.
The dataH thread is failing to retreive the required data in the device_model.
The source code is attached here.. Fixed the thread handling…