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On Windows 7, Steam, my game crashes to desktop as the Polytron logo is coming up (it never did this in the previous version). Sometimes the logo begins to flash like crazy before I get kicked.
Debug…
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The WebGL renderer is slow. This ticket is about improving its performance. I will try to keep this post updated myself, but feel free to modify it if needed.
# Findings
- The renderer is CPU-b…
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I am porting a DirectX monogame game to DesktopGL. I use hardware instancing to draw thousands of blocks (like minecraft)
This works fine in DirectX, but on DesktopGL this line crashes showing the …
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Hi @DevBobcorn
I can setup and run the game, some shaders are causing errors and affecting other shaders, preventing them from compiling. Could you take a look at this for me? As shown in the attach…
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### Describe the Bug
Lighting of instances will sometimes go completely or partially dark. This can be seen on large, moving Create contraptions.
[This issue](https://github.com/Fabricators-of-Creat…
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### Description of Issue
We're seeing an issue in usd-23.08 as well as in 24.05, when using nested point-instancing in combination with instanceable, where point-instanced point-instancers with `in…
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The Bevy renderer should be able to instance entities that share a subset of the same properties.
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After https://github.com/kinu-garage/hut_10sqft/issues/859#issuecomment-1629297154, playing the test prj not printing as expected.
C++
```
#include "PrintMessage.h"
// Sets default val…
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Hi,
When I export the SVG using your example TD patch without any changes to it, I just get a big spikey blob - this doesn't change if I choose polyline instead. Was wondering if you had experienc…
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**Godot version:** 3.2.3.stable.official (Steam Release)
**OS/device including version:**
Windows 10 Pro 19041.423
CPU: AMD FX-8350 4 GHz
GPU: GeForce GTX 1070 - 8 GB VRAM
RAM: 16 GB
U…