-
**NOTE**: This proposal aims to be a public technical discussion regarding the future of C# in Godot. The idea is to get help from the community to reach implementation direction consensus.
### Des…
reduz updated
9 months ago
-
**Describe the bug**
i made a full working code , the menu shows fine, changes data fine, on and off working perfectly , toast everything, that is when i connect my phone to the pc with adb and gadge…
-
I am using memu emulator.
The Code:
console.log("Frida loaded succesfully !");
Il2Cpp.perform(() => {
console.log(Il2Cpp.unityVersion);
});
The result:
C:\Users\Work_PC\Desktop\Modd…
-
how find or dump AmongUs.GameLibs.Steam ?
-
So Frida-Il2cpp-Bridge on github exists, so is there any way to inject the libgadget.so and the ajent.js?
-
While looking for why I am getting stuttering I added something from the modding server, to enable debug logs (I think). Anyways, this seems to be what is actually causing it. Happens every couple a m…
-
Surely since the game is IL2CPP you would code in cpp and use minhook to hook functions. Idk how modding in c# works tho so just a thought if anyone could explain that…
-
Provide working instructions for the plugin to work when using steam play.
I have tried several methods from https://www.reddit.com/r/SteamDeck/comments/whwgkp/comment/ilv4z04/?utm_source=share&ut…
-
### What happened?
Using the bleeding edge version of BepInEx with il2cpp obfuscated game.
After installing the BepInEx and launching the gave, the console start with the output from the logs prov…
-
Hello,
Bloons Adventure Time TD uses the same engine (Unity) as BTD6 and also the same encryption method for the Profile.save. I've tried simply guessing passwords for this game but not a single nu…