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VedalAI
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neuro-amongus
Among Us Plugin for Neuro-sama
GNU General Public License v3.0
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(Question) about dataset to help train the AI
#79
andresnowak
closed
12 months ago
2
Neuro should be fooled by shapeshifters
#78
Alexejhero
opened
1 year ago
4
(Discussion) Sabotaging as impostor
#77
Alexejhero
opened
1 year ago
1
New Minigames and Minigame Improvements
#76
EnderInvader
closed
1 year ago
4
Handle behavior while in a vent
#75
EBro912
closed
1 year ago
0
(Discussion + PR welcome) Venting mechanic
#74
Alexejhero
closed
1 year ago
2
(Discussion) Interacting with the meeting button
#73
Alexejhero
opened
1 year ago
3
Speed up conversion to nn format
#72
owobred
closed
1 year ago
2
Task completion times
#71
krogenth
closed
1 year ago
0
Force impostor tab for debugging
#70
Alexejhero
closed
1 year ago
1
A dead body should count as visible if the report button is active
#69
Alexejhero
closed
1 year ago
1
Interact with doors, ladders and the flying platform only when moving towards them
#68
Taflaxx
closed
1 year ago
3
Obtain completion times for all tasks (and all steps of those tasks)
#67
Alexejhero
closed
1 year ago
7
(PR welcome) Interact with doors, ladders and the flying platform only when moving towards them
#66
Alexejhero
closed
1 year ago
0
Fix minor memory leak and always log server reason phrase + status code when possible.
#65
ScrubN
closed
1 year ago
0
Update README.md
#64
mm12
closed
1 year ago
3
Enhancement: Documentation
#63
mm12
closed
1 year ago
2
Make dataloading parallel.
#62
JakubCzarlinski
closed
1 year ago
1
Enhancement: Steam Play compatibility
#61
mm12
closed
1 year ago
14
Small refactor
#60
Alexejhero
closed
1 year ago
0
Sabotage data is inconsistent when training
#59
krogenth
closed
1 year ago
6
Info
#58
jbomhold3
closed
1 year ago
1
Add support for running multiple pathfinding threads at once
#57
Alexejhero
closed
1 year ago
2
BUG: Game refuses to close
#56
Alexejhero
closed
1 year ago
1
Cache Camera.main
#55
EBro912
closed
1 year ago
0
Improved solvers and Emergency Button handler
#54
EBro912
closed
1 year ago
1
Record if we are alive and our role
#53
EBro912
closed
1 year ago
1
Record if the player is alive and current roles
#52
Vedal987
closed
1 year ago
3
Additional game solvers
#51
krogenth
closed
1 year ago
2
Directly fly to tasks when dead
#50
Taflaxx
closed
1 year ago
3
Make neuro autocomplete all remaining tasks when she is dead
#49
Vedal987
closed
1 year ago
1
Game solvers
#48
krogenth
closed
1 year ago
7
Minigame solvers
#47
Alexejhero
closed
1 year ago
2
Remove output path added by 52ccf7f433527a34b0d838aae4198eac70762b3e
#46
ScrubN
closed
1 year ago
0
Fix isVisible.
#45
alekso56
closed
1 year ago
0
Python.setup and websocket disconnect handler.
#44
alekso56
closed
1 year ago
0
start reactor solver
#43
ghost
closed
1 year ago
2
Stop diagonal rays from sticking in to walls
#42
liampwll
closed
1 year ago
1
Executor to handle output from AI
#41
oleg20111511
closed
1 year ago
1
Use floodfill to get closest task
#40
Taflaxx
closed
1 year ago
1
Use consoles instead of making new consoles.
#39
alekso56
closed
1 year ago
0
Minigame solvers
#38
Linkis20
closed
1 year ago
3
Minigame solvers
#37
ScrubN
closed
1 year ago
5
Multi-thread pathfinding
#36
Alexejhero
closed
1 year ago
0
Better node grid generation
#35
ScrubN
closed
1 year ago
6
"LGTM!"
#34
Alexejhero
closed
1 year ago
7
Minigame Solvers
#33
EBro912
closed
1 year ago
4
Implement minigame solving
#32
Alexejhero
closed
1 year ago
0
Add debug window
#31
Alexejhero
closed
1 year ago
0
Batch of various minigame solvers
#30
EBro912
closed
1 year ago
0
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