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I think that an extension that just specifies collision bodies would be useful outside of KHR_rigid_bodies (which is what I would name this proposal.)
I think that KHR_collisions can be useful for …
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### The problem
Drake currently supports an incredibly impoverished material specification for the OBJ meshes it consumes. Essentially, it only uses a phong illumination model and, even then, only al…
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We're in the process of refactoring the glTF / model system and one of the end goals in the next few months is to add support for custom shaders similar to what you'd find in other engines (see Three.…
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您好,请问您在论文中提到的将此model用于SCNimate可以得到一个有纹理且可动画的avater,这个是怎么做到的啊,您有兴趣说一下吗?
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https://github.com/taconite/arah-release/blob/ef407178b00c28382457419b12e53155a839dc10/im2mesh/metaavatar_render/renderer/ray_tracing.py#L249-L260
Hi, as the above line illustrates, the L-252, valu…
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![screen shot 2016-05-19 at 12 28 14](https://cloud.githubusercontent.com/assets/365761/15390661/4210f086-1dbd-11e6-9b85-4788c23b2946.png)
![screen shot 2016-05-19 at 12 27 55](https://cloud.githubuse…
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Hi, thanks for great work!
Would it be possible to release the code to get the GT 3d meshes on zju dataset with NEUS? Thanks!
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Congrats on this great work, and thanks a lot for open-sourcing this project!
1. I wonder why we need to retrain the blend weight fields of unseen human poses? It seems can directly use the Nerf an…
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I adapted an old mod called MasqueBlizzBars for the 10.0.0 version of WoW. This just effectively calls AddButton() on all the system action bar buttons and it works great... except with Masque 10.0.0…
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Hi.
No unit conversion for ruRU TBC Classic. Would you kindly look into it?
Thank you in advance.
![WowClassic_2021 05 30-14 27 20](https://user-images.githubusercontent.com/19327740/120102510-0f…