-
### Submission Rules
- [X] I have read the README.md and understand the submission rules
### No Unity or Java Games
- [X] This game is NOT made in Unity and does not contain a libunity.so
- …
-
**What is the bug?**
I run a syntax correct PPL but it shows a bug. It works on 2.15 but fails on 2.17 and current main
**How can one reproduce the bug?**
Index mappings:
```
{
"mappings": {
…
-
Currently the output structure of `report()` is rather messy and difficult to comprehend. See below file for an overview and suggestions for an overhaul.
This should be restructured and properly do…
-
Flashing the jk2mv taskbar icon (or equivalent on other OS's besides Windows) when a player joins the server. Perhaps conditional on number of players already on the server (only flash if under 2 or 3…
-
Q3/RTCW/ET IBSP level format does not contain draw surface numbers for collision surfaces. Raven's RBSP format (used by sof2, jk2, and ja) does. Loading surfaceNums from BSP would allow new maps to ha…
-
**Operating system and version:**
(Arch) Linux 64-bit, OpenJK (JK2) built from Git master on 19 November.
**Is this for single player or multiplayer?**
Single player.
**Description of the bug …
ghost updated
7 years ago
-
[Demo](https://www.dropbox.com/s/dw992r6k3zwzg9w/bug.dm_26?dl=0)
```
21:58 the guy standing
21:59 and, if he turned on his lightsaber
21:59 the blade that keeps on while changing saberstyle
21:59 …
-
```
print('██████╗ ██╗ ██╗██████╗ ██████╗')
print('██╔══██╗██║ ██║██╔══██╗██╔════╝')
print('██████╔╝██║ ██║██████╔╝██║ ███╗')
print('██╔═══╝ ██║ ██║██╔══██╗██║ ██║')
print('██║ ╚█████…
-
When packing external lightmaps, q3map2 creates the lightmap UVs and surface lightstyles properly but does not save the created lightmap UV coordinates into the BSP. q3map_lightmapsize 1024 is used to…
-
Small aesthetic change request. Possible to change this to either black or black with transparency? Or a section of the purple wallpaper without the logo? Just looks a bit busy. My mod setup is screwi…