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Valve Source Engine games from L4D1 onward use a radial technique for rendering fog which looks far better than the planer one method. Radial fog is missing from the Source Engine Blender Collection f…
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https://docs.google.com/spreadsheets/d/1lTqiDNFpvBpT7YwntZtnWFNkbQ8AABZOPGRRMzxWKDs/edit#gid=0
From this vaguely scientific testing, I learned that simply having any addon enabled doubled my load t…
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### Description
The coach talker file has 2 PlayerShotGasCanCoach rules. The only difference is one's ApplyContext looks like: ApplyContext "SaidPlayerShotGasCan1:10"
and the other like: ApplyCont…
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L4D1 has been receiving small patches that in the end fix things that hardly anyone uses, what's more, hardly anyone knows about, but the most common bugs haven't been fixed to this day, I've filed bu…
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Currently if a modder wants to expand on the bodygroups and texturegroups of a model past the limits predefined by the original model QC their changes will not show on Official Dedicated servers. For …
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After the new update, one any L4D1 map regardless of mode, the flashlight will flicker in odd "patterns" or not appear at all in most areas making things very difficult to see when flashlights actuall…
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We all know that the game can be modified to our liking, as much as if we are competitive players, or if we are administrators of community servers, thus giving a different and even better experience …
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I think it would be good to change the team order of who goes infected first
to switch with every map, just like it has been done in the L4D1 competitive
cfgs forever, as it makes it more fair I…
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We're not sure when this happened but it seemed to have possibly happened after a recent bug fix/exploit fix update around 2016 and on the game was compiled in debug mode and accidentally left on when…