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Hello,
Could you please include the dice for my system too? It is almost exactly the same like the black d6 in your current L5R dice system. Except its just the black d6 from that system. I would be…
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Hi, I try to use the pretraining and finetuning workflow.
I followed the example and did the pretraining step.
During pretraining the training and validation losses improve for like 30 epochs and th…
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[24.08.2023 12:08:18] jasiu-rozowyczlowiek:
[24.08.2023 12:08:18] jasiu-rozowyczlowiek
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I was wondering if it's possible to get a chess clock option for the timer so that games can be self policed when it comes to slow play etc. Chess clocks count down when it's your priority (action win…
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[24.08.2023 12:09:22] jasiu-rozowyczlowiek:
[24.08.2023 12:09:22] jasiu-rozowyczlowiek
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Hi,
I am running abcrown on a self-defined pytorch model, where I replaced the `model_ori` as the following model, where all L_i are nn.Linear layers.:
```
class SVDNetBig(nn.Module):
def __…
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Currently, for L5R dice, a report in sent to the discord chat at each step of decision of the roll :
1. Initial roll result
2. Kept dice
3. Modified dice
4. Dice explosion (if kept)
That is use…
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Hi !
Special characters provided by some game system, like dice symbol in FFG systems are override by the module.
If the journal entry was created without the module, the module keep displaying …
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**Platform:** Desktop
**Version:** 4.6.8 (Build 858)
**Rulesets:** [Civ V - Vanilla, Civ V - Gods & Kings]
**Last Screen:** `com.unciv.ui.screens.pickerscreens.ReligiousBeliefsPickerScreen`
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L5R 5e allows for explosion re-roll of both d6 and d12 type dice.
Currently it only allows for adding d6 type dice
Request: add same functionality for adding d12 dice.