-
With kaolin==0.16.0, when I use easy_render with the camera above the center of my mesh, and the camera looking straight down, I get a black image.
```python
from kaolin.render.easy_render import …
-
### Describe the bug
Currently when using scene lights in hammer they do not show up in any lighting preview, making you have to recompile the map to have an idea of what the lighting looks like.
##…
-
### Acknowledgement of preliminary instructions
- [X] I have read the preliminary instructions, and I am certain that my problem has not already been addressed.
- [X] I have thoroughly looked through…
-
When using shaders, or at least Complementary Unbound 5.3 + Euphoria Patches 1.4.1, lighting appears all blocky on furniture as though smooth lighting had been turned off. Euphoria Patches normally al…
-
I'm having an issue being able to control the RGB Lighting in my keymap.c / config.h / rules.mk files. I've read through all the variants of what's offered in the QMK Guide for the Corne v4.1 Cherry S…
-
Starting this to keep track of feedback with regards to dynamic lighting. Feel free to add to this in the comments below.
In progress:
---
Maybes:
- [ ] Feature Request Discord - A way…
-
When I set the camera axis as y up, I encountered the error of "RuntimeError: Global alloc not supported yet".
Below is the reproduction code.
Strangely, when I set `up = torch.tensor([0, 0, 1])` or…
-
### Describe the bug
Lighting without cubemaps appears glossy.
### To Reproduce
1. Create a scene just with a skybox.
### Expected behavior
The lighting should look the way it did before.
### Me…
-
With vertex lighting, the wrong diffuse color is used for realtime lights. Instead of the basic diffuse texture, the result of multiplying the diffuse with the vertex color is used. This comes from th…
-
## What problem does this solve or what need does it fill?
MegaLights is a stochastic direct lighting technique, which solves direct lighting though importance sampling of lights. It traces a fixed nu…