-
* **Electron-Builder Version**: 22.14.5
* **Node Version**: v14.18.1
* **Electron Version**: 13.1.7
* **Electron Type (current, beta, nightly)**: current
* **Target**: macOS
…
-
```
What steps will reproduce the problem?
We know there are some redirect issues with our database and possibly with the
data Wikipedia gives us. For example, search for "lightsabers" - no
relatio…
-
Encountered this on Stoiss' server. Sometimes you can't see other players' lightsaber blades. Don't really have any explanation for reproducing the problem, or under what cases it happens unfortunatel…
-
![t1_sour_stucksaber](https://f.cloud.github.com/assets/1454420/468669/0c10520a-b69c-11e2-94c3-9ab2cb1798d3.png)
In map t1_sour the lightsaber got stuck in a ship after throwing it.
Not sure if this …
-
some ideas for jazzing up the phone screen and adding some interaction while players are waiting in line.
1. lightsaber displayed on screen. contextual visuals.
2. contextual sfx
3. menu when wai…
-
It might be cool to insert the HTML programmatically as opposed to asking programmers to do it themselves.
Something like:
`$('body').append("");`
Or at least write a function that does that, that …
-
Currently, `SaberCiphertext` can only be constructed from `from_bytes`, which requires a `[u8; Self::LEN]`. This requires a ciphertext to be copied before it is decapsulated. This is entirely unnecess…
rozbb updated
2 months ago
-
If this is just for a lightsaber, why does the code need to be so long? All a lightsaber needs to do is swing and light up and crash and stuff.
-
If you switch away from a lightsaber, you'll hear a doubled up sound effect of equipping a weapon play unless the saber is turned off, in which case it will properly play a single sound effect of equi…
-
These are a few enhancements I think would be beneficial.
1. An option to have the aiming crosshair visible with guns, but hidden while using a lightsaber or fists
2. In JK, the fists and lightsab…