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The 10ms variations are from the audio buffer in Windows!
https://www.reddit.com/r/osugame/comments/hqoakj/tutorial_removing_perceivable_latency_for_good/
https://github.com/miniant-git/REAL
http…
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So PipeWire seems to be slowly getting more popular. And I get why, I mean it can interface with ALSA **and** PulseAudio applications while promising to be a low-level and low-latency API as well.
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### Tested versions
Reproducible in: v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - macOS 14.3.0 - Vulkan (Forward+) - integrated Apple M3 Max - A…
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### What happened?
I'm having some issues with the latest mumble snap package (version 1.5.0).
Before I get into describing/troubleshooting those specific problems, I think the overall issue is th…
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Firstly, thanks for this amazing library. I've purchased a G4 Pro that I'm wanting to integrate into Home Assistant. I'm aiming for a custom card in HA the normal audio/video/speak/mic controls, tog…
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This might not really be an issue regarding `android-dialogflow` library, however, this should be well understood and get proper response on client side.
## Exception
```
com.google.api.gax.r…
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It doesn't play audio for some channels. Here is a sample channel.
http://sotamax.uk:2086/live/7GXXeSrpwC/cSDZZayxqZ/536699.ts
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Win10 updated WASAPI and added IAudioClient3, a new interface derived from IAudioClient2 which makes it possible to use
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how do i reduce latency?
i see that there is launch switches for audio buffering and audio output but i dont know how to use them
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### Operating System Version
Windows 10
### OBS Version
Currently using 29.0.2 but was the same on earlier versions
### NDI Tools Version
5.5.3.0 (Any NDI5 version)
### Describe the bug
When th…