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Consequently, after issue #104 has been granted:
Inter-Doom should also support certain official pwads in autoload, namely:
- Chex Quest 2 (chex2.wad) which works only in combination with chex.wad…
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**Describe the bug**
When using the `A_MonsterProjectile` MBF21 actor pointer, hard client crash occurs due to the following line: `A_MonsterProjectile(thing MTF_EXTRA13, 0.0, 0.0, 16.0, 8.0)`, where…
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If the last two shells are fired immediately after automatically switching to SSG, the weapons will disappear, and it becomes impossible to switch to any weapon, either manually or by picking them up.…
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UMAPINFO bossaction is supposed to support crossable and switchable linedef types, but presently crossable types are broken.
This is because the code only attempts to cross the dummy linedef if `P_…
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If the last two shells are fired immediately after automatically switching to SSG, the game will crash with an access violation. Similar to DSDA bug reported [here](https://github.com/kraflab/dsda-doo…
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At least one of the switches in this map is unable to be activated in a source port like chocolate doom.
It is located behind this door in a small sewer like section.
![nugg0000](https://github.com/…
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This is admittedly a fairly niche issue, since normally you would have a configuration file, but if you, say, run an MBF21 community project and need to tweak some submissions locally, and you open th…
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### GZDoom version
GZDoom 4.12.2 (and latest dev release also)
### Which game are you running with GZDoom?
Doom
### What Operating System are you using?
Windows 10
### If Other OS, p…
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https://github.com/kraflab/mbf21/blob/master/docs/spec.md
[ ] Sector bit 8192: Kill grounded monsters
[ ] Sector bit 4096: Alternative Damage Mode
[ ] Line bit 4096: Block land monsters
[ ] Line…
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There are several issues I have encountered when attempting to use MBF21 compatible gameplay mods. When using "Supercharged Bullet Ride", various enemy corpse sprites pop out of damaged enemies when w…