-
This would add to the medieval and spice things up a bit, a rare village type, called a Kingdom. Consisting of a large village with a castle in the center, or at the back. Large castle, the village wo…
-
Thanks for this amazing module.
I noticed the "Lack of support for trading with unclaimed player characters.". Is this anything that is being worked on? I think it would be a great addition to be a…
-
Starting List
NPCID - GFXID - Name
- [ ] 45152 - 851 - Contaminated Ent
- [ ] 45774 - 851 - Contaminated Ent
- [ ] 45047 - 929 - Saint Bernard
- [ ] 45054 - 934 - Collie
- [ ] 70528 - 971 - Vi…
-
I would like to suggest another optional Feature for the Remake: Money Pooling
It would be very handy if the party would pool the money not only at merchants but at convesations with other NPCs too. …
-
### Describe the bug
The Free Merchant caravans that spawn as part of random encounters don't own any of the items within their truck, nor do those items appear when interacting with the trade inte…
-
I was wondering if 1.20.4 support is planned?
-
Those writers should allow to save game objects back to files. Useful for savegame writing, game data patching or modding.
Writers needed for:
- [x] Party members
- [x] Monsters
- [x] NPCs
- [x…
-
**Issue by [Heepster03](https://github.com/Heepster03)**
_Friday Jan 06, 2017 at 02:06 GMT_
_Originally opened as DarkstarProject/darkstar - Issue 3628_
----
**_I have:_**
- [x] searched exi…
-
```
Rage Burner
—
今日 04:41
Idea: answering NPC calls for help rewards a bit of money/rep
```
On similar lines, something like being able to hire in-system bounty hunters or pirates and other…
-
Implement the database schema ORM for the peq database described at the docs: https://docs.eqemu.io/schema/aas/aa_ability/
- [x] AAs
- [x] Account
- [x] Admin
- [x] Adventures
- [x] Alternate Cur…