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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/1444)) by Ian Chen (Bitbucket: [Ian Chen](https://bitbucket.org/%7Beaa6fca5-6deb-43f6-907f-97…
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# Background
The edge generation step ends with the `_meshes` property of the shape being filled with `SS2D_Mesh`[[1]] objects, which in turn consist of one or more `ArrayMesh` objects.
In `_draw()`…
mphe updated
3 months ago
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**Is your feature request related to a problem? Please describe.**
I have a post-import script that converts mesh instances into voxel modifier meshes. The modifiers do not work unless they are imm…
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Collision for all regions currently builds when a scene runs using the physics server.
There is a debug/show_collision option that builds collision for all regions right then, in the editor and it …
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### Describe the project you are working on
- Playing around with building 3D scenes in Godot
- Level design addon using CSG Nodes
- Unrelated 2d project
### Describe the problem or limitation y…
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### Description
In glTF's data model, we have:
```yaml
- node: GLTF.Node
- mesh: GLTF.Mesh
- prim: GLTF.MeshPrimitive
- attribute: Record
- material: GLTF.Material
- …
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### Godot version
4.0.2
### System information
Windows 11
### Issue description
I have a 3D scene with a PlaneMesh, with a Label3D slightly above the mesh. When moving the view around in the edit…
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Hi,
Great work! I am a student of computer graphics and I am interested to learn more about nanite lod technique.
But I am really confused in how to import mesh and add to scene in your flower e…
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Hi,
I know that in #7612 you've mentioned that you haven't implemented rider change for the packaged version. I was wondering how should I go about doing that in UE? Specifically, changing the ride…
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### Godot version
4.0.stable.official
### System information
Windows 11, Forward+, Nvidia RTX 3060 (528.49)
### Issue description
I have a SubViewportContainer and a sub-viewport. Inside this vie…