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Textures don't render properly when loading the JVRC model with:
- Pinocchio 2 + visualization in MeshCat
- PyBullet (edit, see below)
![image](https://github.com/jrl-umi3218/jvrc_description/a…
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### What happened?
Running the following code:
```
geometry::Meshcat meshcat;
meshcat.Set2dRenderMode(math::RigidTransformd(Eigen::Vector3d{0, 0, 1}), -2,
2, -2, 2…
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### package hierarchy
MeshCatMechansim: RigidBodyDynamics, MeshCatGeometry, MeshCat
MeshCatGeometry: MeshCat, RigidBodyDynamics
### Resolve issue related loading pr2 mesh file
.obj file process f…
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Pinocchio already supports Octrees in HPP-FCL (for collision checking) and Meshcat (for visualization).
It would be nice to have official support, and an example, of motion planning with an Octree …
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Hi @rdeits, thanks for all your work with meshcat!
I'm trying to obtain using Python something similar to what was done in drake for controlling the displayed panel programmatically, i.e. adding (a…
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### What happened?
When specifying a texture for an object via ("phong", "diffuse_map") the texture does *not* get applied to the model in `Meshcat`. It should.
### Version
_No response_
### Wha…
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A number of fixes and new features have been added to master since the last release came out in 2021. It would be great to create a new release and provide it on pypi.
Cheers!
nalt updated
2 months ago
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I would like to understand why I sometimes run into a _numerical inconsistency_.
For example, take a 3D shape defined by the following vertices:
```julia
vertices = [ -8.02 -2.955 -2.412
…
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The new Meshcat API allows us to set/move the default camera pose, or just its target point. I imagine these two functions will cover most of the user's needs, but eventually setting just the camera p…
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I notice two issues with using meshcat to run my visualizations for simulations developed on pinocchio:
1. I cannot effectively kill a meshcat visualizer completely, and thus, its server. `Vizualiz…