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I am the creator of [Double Damnation](https://ddamnation.com/) and would like to request to add it on this list. It has been released on [Steam](https://store.steampowered.com/app/1015190/Double_Damn…
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### Describe the project you are working on
A 2D sidescrolling metroidvania with some platforming elements. Though this suggestion can be applied to literally any project built using Godot.
### Desc…
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The things I'm posting here are the same both in Godot 4.2.2 and 4.3 without any kind of difference on their behaviour:
First of all I've been reading the docs about the editor integration, and while…
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**Is your feature request related to a problem? Please describe.**
No, there's no problem; this is a pure enhancement request.
**Describe the solution you'd like**
I'd like Depressurizer to displ…
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**Describe the project you are working on:**
2.5d metroidvania
**Describe the problem or limitation you are having in your project:**
The map is big with lots of rooms having lots of physics …
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A Room, in a metroidvania setting, is defined as a continuous area where enemies and physics are active and in which the camera may move freely, but may not leave. Maybe this isn't academic, but this…
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**Describe the project you are working on:** A metroidvania for Android
**Describe the problem or limitation you are having in your project:** I've been accidentally changing C# private methods…
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Mer -> Désert -> Montage -> Jungle -> Temple
Temple
Bains de lave en fusion
Sauver loup piège à loup
Interrompt cérémonie
Shaman crie dans une langue inconnue en pointant du doigt le héros
…
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Yo this is where we dump ideas, concepts, etc!
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Hello !
Thank you for your parser !
I was wondering if you could add the level's neighbours features
1-Parsing the level, would update a map / struct registring all neighbouring levels (for nor…