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### Describe the content or mechanics you are proposing.
Long before v6 ever was, item vaccums existed.
They satisfied the very need of moving items fast, efficiently & clutterlessly.
But after v…
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it aint showing up in 127.1 so you havent updated this yet?
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**Platform**: `emui 9.1.0`
**Build**: `release build 126.2`
**Issue**: *crash*
**Steps to reproduce**: *The game crashes when trying to launch the mushroom pass. Earlier in this location, I …
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### Describe the content or mechanics you are proposing.
While any guardian is alive, spawn increasing amounts of t1 units (or higher) every 10-30 seconds. This ends once the guardian dies and resets…
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**Platform**: *Windows*
**Build**: Can't get to the menu to see a build number, but it happens in both stable v6 and beta v7 Steam builds
**Issue**: Steam version refuses to launch for me (shows…
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until you add it to mindustry-mods-v6 topic
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**Platform**: Windows
**Build**: 129.1
**Issue**: Kotlin seems to not be compatible with latest version of mindustry. Server is unable to load plugin, responding with:
```
[07-29-2021 13:10:25…
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**Platform**: `iOS x32`
**Build**: `release build 126.3`
**Issue**: Photos on apple AppStore are wrong, are not v6 mindustry
**Steps to reproduce**: *search mindustry on AppStore
**Link(…
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Anuke recently removed one of your imports (specifically mindustry.type.AmmoTypes;) making the game fail to load. This shouldn't affect anybody (unless on BE that was made one hour ago) but you should…
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**Platform**: *Android//Windows/Linux*
Windows
**Build**: *The build number under the title in the main menu. Required.*
126.2
**Mod Version**: *(optional)*
1.0
**Issue**: *Explain your issue in…