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> I have dared accidentally play with the gods of Minetest mapgen, and discovered it's still full of the horrors of two years ago.
Seeing as I hit the same thing by accident twice, couldn't figure it…
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In Minecraft, slabs, stairs and farmland completely block light, but in MineClone 2, they don't.
As far I know, there is no way to stop a light propagating through a nodebox completely without mess…
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it depends on adaptation_lib, adaptation_minetest_game, adaptation_hades_revisited, adaptation_mineclone, adaptation_farlands_reloaded, adaptation_biofuel, adaptation_basic_materials, adaptation_techn…
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I played in "Mineclone 2 ANARCHY PVP 2B2T Minetest" server with my 2nd account, in villager town, it spawns evokers on the roof that has a spruce wooden planks (It's not spawns evokers at woodland man…
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Your player models (e.g. for the Vespa) seem to lack Head, Body, and Arm_Right bones, not allowing `character_anim` to animate them; before my last commit that addresses this, `character_anim` would e…
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Please add compatibility for Mineclone2 / Mineclonia game
I've so far tried to swap item names for mcl_core versions however getting error when trying to access the refinery which is beyond my code…
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Thank you for the mod! :-)
I read about the incompatibilities with MineClone 5 and older versions of MineClone 2, but tried to use the mod in Mineclonia.
As everything seemed to work fine, I use…
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### Minetest version
```true
Minetest 5.8.0 (Windows)
Using Irrlicht 1.9.0mt13
Using LuaJIT 2.1.0-beta3
BUILD_TYPE=Release
RUN_IN_PLACE=1
USE_CURL=1
USE_GETTEXT=1
USE_SOUND=1
STATIC_SHARED…
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Suppose as a modder, I want to prevent jumping over fences (like for my subgame MineClone 2).
I have tried to do this by increasing the height of the fence's collision box to 1.5. Its Y ranges from…
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With MineClone 2 in minetest 5.7.0 under linux I'm getting strange houses, sometimes with no floor or with "broken" roof, as you can see in the images, No error is shown in log.
![example](https://gi…