-
**Description:**
A-Frame doesn't seem to render background (whether it's a-sky or cubemap sky, it doesn't matter) when there are no other entities present to render. It happens only on mobile. You ca…
-
## Proposal
Google and Apple aren't the only mobile dev platforms - any consideration for other stores, like Steam, the Meta/Quest stores, and the Vive store?
## What this achieves / problem(s) it…
-
Someone pointed out gear vr supports the best mobile HMD-based experience right now, and I'm pretty sure Vuforia supports it, so shipping an app version (once we have an android version of argon) that…
-
-
The request is not related to any current Stremio implementation however, I would like to state that I think it is possible for Stremio Android app to be ported to work on a Quest VR environment since…
-
**Describe the bug**
While trying to put together a sample that shows dragging objects around in AR, VR and on screen, I stumbled upon what seems to be a bug in controller handling for AR: one need…
-
### Description
After migrating react-vr projects to react-360, camera mounted components don't work as expected in VR mode. I was able to mount components manually to the camera object, and they f…
-
## Description
Doesn't work on any mobile browser, but works on Desktop OSX Chrome and Windows Chrome
Include a [reduced test case](https://css-tricks.com/reduced-test-cases/).
```
…
-
Firefox on Android is a thing, and has a column for support, but unlike Chrome on Android it doesn't include Daydream, Cardboard, and Samsung Gear VR in the list.
An alternative would be to create …
-
**How to reproduce:**
Visit [the example page](http://lennerd.taurus.uberspace.de/temp/webvr/mobile-embedded-bug.html) on a mobile device (I used an iPhone). Turn on the VR mode and tilt the phone to…