-
https://github.com/friction2d/friction/assets/1449700/4d108e9a-5c13-4398-95b4-5225d8e23c6f
This is visible when clicking Play in the viewport.
Playback while scrubbing is fine. Preview is fin…
-
-
Hey,
I am confused about how Motion Blur works for scenes rendered with SPPM. As far as I can see, the camera rays that are used to create the hitpoints have sampled time values associated with them…
-
- Provide 2 BVH -- a "from" and "to" BVH
- Provide a special traversal function that samples both with interpolation between the two
- When path tracing randomly select an interpolation value to use…
-
### Describe the bug?
Motion Blur gets activated in the reflection of the Mirror when your character moves, seen as a blurry outline of the curved support arcs of the window behind the mirror.
### …
-
Hey, thank you for the great work! Would it be possible to render videos with motion blur (from both the camera and/or moving objects) similar to how the MOVi-f dataset is generated in kubric (https:/…
vye16 updated
8 months ago
-
Thanks for your wonderful job. When I adopt livox lidar with point time relative to first point time, header time use first lidar point time, but traj is drift than undistorted pointcloud. what should…
-
I'm using the latest version of this plugin, and when playing Majora's Mask, any scene which has motion blur just renders black.
-
Hi,
Are there any tips or known settings for performance to eliminate motion blur or get a snappier feeling at head turning?
I'm using the latest cardboard SDK in unity, following the quick start…
-
**Name of effect**
Motion Blur
**Duration if timed effect (long or short timed?)**
Long
**Effect Description**
Add a lot of motion blur to the graphics.