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### This is the exclusive thread for feature requests.
For further instructions check the wiki:
http://ace3.acemod.org/wiki/user/how-to-make-a-feature-request.html
### Before reporting
- Any and…
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## Problem description
I've 3 objects with pathfinding behaviour in 2nd layout and they are moving from destination A to B and then B to A. Issue is out of the 3 objects only 1 is properly moving…
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Greetings, awesome project, thanks a lot for all your work.
Could you please explain in greater details how your multi-agent movement algorithm is working? - Is it boids?
- Which pathfinding algo d…
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### Prerequisites
- [X] I made sure I am running the latest [development build](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
- [X] I tried to [look for similar issues](http…
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While Python is a powerful and versatile programming language, Unity offers many advantages specifically for game development. Here are 100 arguments on why one might choose Unity over Python for deve…
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### Godot version
4.1.stable
### System information
Windows10, AMD Ryzen 9 5900X, NVIDIA GeForce RTX 3060 Ti, driver version 30.0.15.1179, forward+.
### Issue description
When I simulate boxes fa…
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## Problem description
Pathfinding takes longer when the object has a low Rotate Speed even when Rotate Object is disabled. If Rotate Object isn't used, Rotate Speed shouldn't be a factor.
#…
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## Problem description
When requesting a path to a goal position, a sprite does not make it to that position, but instead stops moving earlier than the position. How far away it gets from the…
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This issue is another question or maybe rather just me thinking aloud. My aim with this issue is mostly to start a discussion about how to understand/conceptualize the problem Lem-in is asking us to s…
crl-n updated
2 years ago
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## Problem description
I don't know its a bug or not.. but when i create some new "pathfinding-units" at runtime, some of then don't update the obstacle map (see the video and the example). I dont …