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There are some inconsistent operation ATM for the navMesh:
- https://arena-dev1.conix.io/public/arena-meeting
- (chrome) A user is clamped to y, but not limited to the z/x boundaries of the navMe…
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I successfully downloaded BO3macfix, but whenever I try to open a custom map from the workshop I get the navmesh error.
I have read about a fix but no actual guide on how to do it.
Could anyone g…
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### Is your feature request related to a problem? Please describe.
Pathfinding through Protoflux is a very very long and tedious process with no real way to do any of it in real time. Granted the abi…
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I am trying to make a vehicle wandering all over the navmesh randomly.
However the navmesh isn't just a flat plane, but has lot of ups and downs etc.
Every docs and examples and codepen I find o…
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so, the overwhelming majority of my levels are interior and these are built using modular packs with each individual section imported via the importer. Having spent some time building a new level for …
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Hi i'm getting this NullRef error whenever I bake my Navmesh using modifiers on my tilemaps and `NavigationCollectSources2d`...
![image](https://github.com/user-attachments/assets/bf87c300-be1d-4cb…
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There are many unnecessary navmeshes in every map. Mostly on the outside of rooms but even inside walls and objects.
![unvanquished_2021-04-19_144509_000](https://user-images.githubusercontent.com/…
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### SPT Version
3.10-BE
### Project Type
_No response_
### Expected Result
Zombies consistently attack when within melee range.
### Actual Result
Sometimes they just run around you without atta…
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* Description: Engine crash when baking the navmesh.
* Build: 0.3.6
* Type:
* Steps to reproduce: Try to bake the navmesh with the current props
* Frequency: Always