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Not sure if this is intended behavior or not, but when I change a gamerule's default setting (in my case, natural regeneration), it works fine in-game. But the changes aren't apparent when creating a …
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Create a new server-scoped world.
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### Mod Loader (Required)
NeoForge
### Minecraft Version(s) (Required)
1.20.1
### Mod Version(s) (Required)
8.1.3
### Minimal Setup
No
### Notes (Required)
Create new world. Crash on creation…
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I have narrowed it down by including as few mods as possible. The source of the crash is between Geostrata and AdditionalBuildcraftObjects' ScaryGen (even if I didn't choose ScaryGen). If ABO is disab…
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Hello! Thanks so much for the mod. I’ve been using them for ages and they, industrializing low-tier production chains in particular, are now a staple of all my games.
However I’ve recently tried inc…
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Hello
I [noticed](https://github.com/gavvvr/obsidian-imgur-plugin/blob/e2c6e779c1f9d116f7349a4484e6cc4530a3b2aa/test/e2e/specs/test.e2e.ts#L64C5-L66C4) this weird behavior several months ago when cre…
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**Coach assistant:** @probeadd
**Sanity checks:**
* [ ] GitHub profile photo + detailed profile description
**Organizations:**
1. ... (bila sudah, silakan diisi. Bila belum, biarkan seper…
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### Describe the project you are working on
Strategy
### Describe the problem or limitation you are having in your project
The problem is that if we create a huge NavigationRegion2D polygon, …
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For a few weeks I've been trying to get the latest of this to work with my project
all my objects currently are AABB
but no collisions at all are detected in the col world
I set up the col worl…
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When I create a new world I get an instance crash with error code 6. Got this from the logs
Java 17.0.8
Problematic frame
Stubroutines SafeFetch32
edit: I’m using curseforge not prism