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Please be patient with me as I am extremely new to graphics libraries and the math involved in 3D rendering, and frankly have very little idea of what I'm talking about in general.
_**Background:**…
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It works now but the output joints from the bvh file is messed up, as you can see in the image below
![Screenshot from 2023-12-10 12-06-47](https://github.com/FORTH-ModelBasedTracker/MocapNET/asset…
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We now want to restore FFP support in the renderer. The benefits are:
1. Possibility to use RTX Remix with it, which will add raytracing support (#1314).
2. Possibility to port it to OpenGL (#280), …
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Instead of creating multiple issues I'm going to group the problems I experience with `blendMode='add'` in one, as they all seem related:
- [ ] 1. `blendMode` is undocumented in the Window docs alt…
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Spotted a potential minor mistake while browsing,
https://github.com/Remedy-Entertainment/binderoo/blob/master/binderoo_client/d/src/binderoo/math/quaternion.d#L96
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So when i load the Engine it seems to have a rendering problem i don't know whats causing it My computers sepces are:
Win10(64 bit)
Amd A8-741 APU with AMD radeon R5
8GB of ram
(its a laptop)
…
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Hello, has anyone tried to make a simple .cpp code to extract and print the controller/hmd pose coordinates in the terminal (possibly in Linux)?
I am having problems understanding the API functions ne…
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Consider the following code and its results:
```
ImGui::Begin( "Pixel test" );
auto draw = ImGui::GetWindowDrawList();
const auto wpos = ImGui::GetCursorScreenPos();
draw->AddRect( ImVec2( wpos…
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**Is your feature request related to a problem? Please describe.**
I wish I could use game engine in left handed coordinate system. And so if possible I would like to have this engine can switch betw…