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After debugging a rendering corruption issue[1] in 3dmark, I realized the problem was a driver bug caused by a renderpass with two MRTs bound, but used with a fragment shader that only had a single co…
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Hello Keijiro,
I want to congratulate you on the work of this Unity project it looks really cool.
I was currently working with Unity 2019.1.21f and AR Foundation 3.1.0, I had problems with the P…
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After updating on Qt 6.7.
Qt 6.6.3 works fine.
Part of the init log, see "GLError: 1286"
```
LOG TID(1) INFO 1.12232 drape_frontend/visual_params.cpp:52 Init(): Visual scale = 2 ; Tile size…
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glow is supposed to provide `GL on Whatever`. But what is the strategy to achieve it? Being clear about the design rationale would increase trust in the project.
As suggested in the comment bellow,…
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![Screenshot_20230529-173519](https://github.com/googlevr/cardboard/assets/74099150/d58901f8-f080-4c57-ac0d-14c7b0d04db3)
It looked fine the first minute, or so. Then the right eye view started to …
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It looks like the rendering is a bit different across the platforms?
Or is it just difference in dpi? Or a renderer implementation maybe (its GL in both cases).
See the screenshots, first one is …
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NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Describe the bug**
When building with Vulkan and OpenGLES3 in that order as Graphics APIs…
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Hello there
Os Android 13
Device lenovo m9
hello there i recently installed the app and i'm having issues with mouse input the issue being that i don't think the mouse support is properly impleme…
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Fedora 20/21 the code cannot compile using cmake because it cannot find its own header files.
Meanwhile the standard instructions from the book to run cmake ../ from a new build directory:
[min@pria…
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![IMG_DBC131DD29E3-1](https://user-images.githubusercontent.com/33397433/57441353-0e9fa280-724a-11e9-89f0-203bb79542f1.jpeg)
### SPECIFIC ISSUE ENCOUNTERED
The GVR camera transform rotation is i…