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Seems to only affect entity based walls, like doors, fences and some other objects, like the mining drill in Natla's mines.
# Fences
This first came to my attention when playing on `Obelisk of Kah…
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While I have been able to get around some of the project and managed to compile and run a nix build after some trial and error, I should point out that this project needs some better documentation ove…
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Dear OpenLara Team,
first of all thank you very much for your efforts I really appreciate it!
I'm running OpenLara on a Mac with 10.14.6 Mojave.
1. I do not hear the music in the main menu a…
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I tried building OpenLara for Win32-release since the public builds are 64-bit only. I tried both Visual Studio and MinGW, Win11 and Win10, on two different clean PCs. In every case, the above trojan …
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Hello,
I just found an issue on Linux (Ubuntu 20.04): OpenLara is case sensitive and for example it can recognize ".TR2" but not ".tr2" extension, it can recognize "level" folder but not "LEVEL"...…
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The [fixed_updates_per_second](/XProger/OpenLara/tree/fixed_updates_per_second) branch was experimental for a while, it successfully recreated and tested the original control mechanics and interpolati…
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Using TR2.zip, found in files of the OpenLara in web, I've putted all folders into the same folder that the .exe there is, when I open the exe doesn't run. In the taskmgr I see the game for a little o…
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The game starts under Linux Mint 21.1 but when loading a level the game crashes. Both in a VM and natively on 2 different systems.
The console shows the following:
Memory access error (memory dump w…
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@alfrix:
I was trying to get this core to build on non-Xorg, GLES-based platforms like the Raspberry Pi or any X86 PC with no Xorg server running (RetroArch is know for running on KMS/DRM+GLES) but…
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Hi, i port some program to MorphOS but platform is BE, opengl 1.2 and no shaders (seem ok for 2 last point)...
I try to compile OpenLara but seem not bigendian compatible.
Have you plan to fix it …