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If you have two GPU's, everything hooked up as in configuration [1] below, then applications do not detect a Vive via OpenVR. SteamVR works fine (can walk around in the home environment). But most g…
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After downloading the most current version including all(?) fixes from here https://github.com/sharkyh20/OpenVR-InputEmulator/tree/SteamVR-Fix-28-11-18 and setting up my build environment as follows:
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When adding games through OpenVR applications manifests there doesn't seem to be any option in big-picture mode to change the Steam Controller configuration.
However when adding them as a non-Steam g…
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When using the latest SteamVR plugin and the new XR management system in Unity (testing with 2019.4.26), setting my "Application Type" to "Overlay" in the OpenVR settings produces unusually high GPU u…
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In my game engine I'm seeing a strange problem with SteamVR. First things first the 3D rendering using OpenVR works. I'm using the render size as requested by OpenVR. I'm rendering the scene then copy…
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Add the ability to launch with SteamVR as an "addon"
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# Problem
I don't know if i'm missing a step or not, but when using `--openvr` when creating a gamescope instance while SteamVR is running, there is no new overlay in SteamVR.
## Steps
1. Open St…
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### Describe the project you are working on
OpenVR overlay app
### Describe the problem or limitation you are having in your project
All viewports are forced to use size from get_render_target_size…
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I guess it does something with the recent steamvr update, but now i can't get this tool working.
I'm clicking on the 'openvr' button but it does nothing. I have a grey overlay and nothing else.
can …
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Let's say I want to create an overlay that allows me to adjust the angle of my controllers in games that have no native support for that. A possible idea would be intercepting the orientation returned…