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My application is an opengl project. It works well in HTC vive HMD with OpenVR.
It failed that I record my application with VRCapture(I get it from steam). But VRCapture can record other VR applicati…
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I tried your example with the OculusSDK. Recompiled libOVR.lib with `/MD` and `/MDd`, Also had to change Windows 8.1 SDK to Windows 10 SDK because I don't have Windows 8.1 SDK installed, modified your…
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![image](https://github.com/opentrack/opentrack/assets/31590204/3f9a3fc2-472a-40f6-bba6-1ac71a6a889f)
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I just added the Oculus SDK to my project and got that working finally, very exciting! Prior to this my Oculus support was just using OpenVR, and I had everything working ok. One odd thing that happ…
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Hi,
Exploring Unity XR SDK, I've came across the following problem: one of my Vive trackers (`model_number: Vive Tracker MV, htcComposeTime: 2017-04-05 10:43:01.844000`) does not appear in the Inp…
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The latest version of OpenVR errors (OpenVR SDK 1.16.8, committed on Feb 25) errors when building. When cloning the repository -> making a build folder -> cmake ../ -> make, an error message appears t…
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Valve Team,
In order to help you chase down this bug I created the smallest program I could think of that creates an overlay and calls SetOverlayInputMethod(gOverlayHandle, vr::VROverlayInputMethod…
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Hey, i noticed that there was some change in OpenVR 1.0.1, the direct mode component had been splited out of vr::IVRDisplayComponent. But whatever for this new SDK nor older ones, those functions like…
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Hi,
Coming from my original question: https://github.com/ValveSoftware/steamvr_unity_plugin/issues/56
I would like to ask you if there is any way to change the HDR Mode to R11G11B10 in the OpenVR …
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OpenVR is great because it's at least partially headset-agnostic. And of course is the path to SteamVR/Lighthouse-based hardware. Sadly, the official OpenVR library is C++ with no apparent official C …