-
### Type
Game behaviour
### Bug description
The rank on the player card only show the players standard rank and not the other rulesets when switched to them.
### Screenshots or videos
### V…
-
**Describe the new feature:**
Currently, `BeatmapConverter` subclasses do not care about the ruleset of the source beatmap, but only osu!standard maps can be selected for conversion from within the …
-
**Describe the bug:**
For the `OsuRuleset` (did not research/test for other rulesets) I have found a bug as described in the title.
Example:
Given OD=10, which means the hit-window for `Meh`…
-
It'll probably prevent a lot of confusion if we invert arguments such that all rulesets are processed by default, and then `--ruleset=1 --ruleset=2` will be a marker to only process the given rulesets…
-
Not sure if https://github.com/ppy/osu-stable-issues/issues/504 is regarding the same thing so I made a new one instead
This is assuming the 36 ms offset from https://github.com/ppy/osu/blob/master…
-
### Type
Cosmetic
### Bug description
When opening the mod context menu, you can see different informations concerning the map's settings, such as circle size, approche rate, etc.. However, when ch…
-
**Describe the bug:** Seems to only be a problem for hit circles placed near a corner of the playfield.
**Screenshots or videos showing encountered issue:**
https://user-images.githubuserconten…
-
\* doesn't seem to happen for every ruleset combination, but is consistent if that specific combination is broken
**Screenshots or videos showing encountered issue:**
![stardiff](https://user-ima…
-
Similar to https://github.com/ppy/osu/pull/7419, any other resources such as textures should also be moved into the ruleset-specific resource store. The underlying code already supports this.
-
Since this game mode is conceptually similar to osu!standard, I think it would be better to grab the hit window from there instead ([class `OsuHitWindow`](https://github.com/ppy/osu/blob/master/osu.Ga…