-
```
What steps will reproduce the problem?
1. Query GL for the max number of varyings, say this equals N.
2. Create a fragment shader and a vertex shader with N + 2 varyings:
a) N/2 vec3 varyings, …
-
```
What steps will reproduce the problem?
1. Query GL for the max number of varyings, say this equals N.
2. Create a fragment shader and a vertex shader with N + 2 varyings:
a) N/2 vec3 varyings, …
-
**Required skills:** Cython
**Difficulty:** Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use [bin packing](https://en.wikipedia.o…
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For raster images only.
A good algorithm: http://www.codeproject.com/Articles/210979/Fast-optimizing-rectangle-packing-algorithm-for-bu
Another algorithm: https://github.com/yostudios/Spritemapper
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Currently the default padding values for the packing algorithms are hard coded and may need to be customized further depending on the users use case.
https://github.com/twitter/heron/blob/master/her…
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Section 5.4 in _[Computational Circle Packing: Geometry and Discrete Analytic Function Theory](https://trace.tennessee.edu/cgi/viewcontent.cgi?article=1736&context=utk_graddiss)_ mentions the lineariz…
-
```
What steps will reproduce the problem?
1. Query GL for the max number of varyings, say this equals N.
2. Create a fragment shader and a vertex shader with N + 2 varyings:
a) N/2 vec3 varyings, …
-
```
What steps will reproduce the problem?
1. Query GL for the max number of varyings, say this equals N.
2. Create a fragment shader and a vertex shader with N + 2 varyings:
a) N/2 vec3 varyings, …
-
```
What steps will reproduce the problem?
1. Query GL for the max number of varyings, say this equals N.
2. Create a fragment shader and a vertex shader with N + 2 varyings:
a) N/2 vec3 varyings, …
-
```
What steps will reproduce the problem?
1. Query GL for the max number of varyings, say this equals N.
2. Create a fragment shader and a vertex shader with N + 2 varyings:
a) N/2 vec3 varyings, …