-
Ship trails next sprint please! Building effects next sprint too. #232
-
It would be cool to add some particle effects to the game, if it is not too difficult. The quickest and easiest would be simple pixels moving left to right, fading in and then fading out, moving at di…
-
- [ ] Add more than two colours
- [x] Fix float sliders
- [ ] Add scaling as a shading attribute
- [x] Toggle between spherical and cylindrical billboard rendering
- [ ] Bezier curve interpolatio…
-
We should insert make a seamless, complete particle animation for the sword that can be imported and tweaked into all the charge scenes.
- We should probably keep a separate version of each of the sce…
-
System / Aspect: Niagara Particle Effects
Description: Niagara is the new particle effect system for UE 4 and 5
Basic understanding of this would include:
1. how to spawn a particle(s)
2. change…
-
fov_desired being anything but the default 75 makes View Model Particle Effects render incorrectly on view models.
If i cannot set a players fov_desired to 75, then compensate for their change via …
-
### Is your feature request related to a problem? Please describe.
There is no way to support particles generating other particles, a feature which would be useful for many visual effects that people…
-
Even with the trails section in the config set to an empty list, all valid particle effects show up (as default player heads)
![image](https://github.com/user-attachments/assets/f12c77ff-dd78-4621-b4…
-
There is one extension dedicated currently for VSCode that tries to recreate Power Mode from Atom, but the result is slightly disappointing, in my opinion.
Meanwhile, this extension seems to have a…
mbalc updated
1 month ago
-