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Support for flying units such as fixed wing aircraft, dragons, etc. would be a welcome addition.
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- Apparently skeletal mesh generated physics assets have their own physics collider primitives; I sort of knew this, but not well.
- These colliders are independent of the hitbox primitives I lo…
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> Hi, I am visually impaired and am thrilled that this site provides "blind mode" to allow me to play online with friends.
>
> However, there are currently some ig limitations and problems.
>
> …
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I'm using the [RawInput Plugin](https://docs.unrealengine.com/en-US/Gameplay/Input/RawInput/index.html) to add Unreal action mappings for a generic steering wheel. I'm using the Engine-Input UI settin…
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Hi, I have strange issue with hot reload. I am trying to attach `UJavascriptComponent` in C++. I have added a new property of type `UJavascriptComponent`. When hot reload is now initiated the editor c…
Akimi updated
8 years ago
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You might be able to take the fall damage estimation color feature a step further by plugging in the player's velocity into the fall damage curve. I'm not sure exactly where it is, but if you [generat…
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Application below will crash if discord is not running or is not installed. `core` will be null. The docs should mention that. (when using NoRequireDiscord)
`if (core) ` should be added before upda…
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Hi,
I'm trying to package a project but keep getting errors. I'm trying to find the cause but haven't found it yet.
Can someone shed some light on this or point me in the right direction?
I wil…
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Trying to play the helloCharacter level, crashes the editor...
After a little bit of debugging the problem lives in this two functions, even spawning only one character, crashes the engine.
```
fun…
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The variants below are listed in no particular order. I won't list the rules here, only remark on variations upon them and the technical challenge of implementing them.
### Probably doable right now:…