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**Describe the bug**
I right-click an object in the preview pane, then click on an entry in the resulting popup list. The client crashes. No error message observed.
**To Reproduce**
Steps to repr…
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After several internal/offline discussions about this, I've come to the conclusion that this is the right change to make. I'm not sure how this particular "feature" came to be, but it seems that it wa…
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I found an article that talks about the conversion from WebGL to WebGPU. WebGPU is said to have compute shaders and geometry shaders. Geometry shaders are what the emulator needs because, with them, e…
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### Description
Some more elaborate shaders show compile errors in the optimization stage, while they didn't before.
Quite a lot of them can be seen in projects using spart, but it happens with a …
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### Description of the bug
When I log in to Prusa Connect in Prusa slicer, error is printed in terminal and empty only screen is shown when accessing Prusa Connect in menu bar.
Log in is successfu…
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Find a way to improve the text rendering output.
![bad-rendering](https://github.com/user-attachments/assets/0edca013-ca48-451e-a38b-179a20bf7ebf)
The attached screenshot shows multiple problems…
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## What problem does this solve or what need does it fill?
"Pixel-perfect rendering" is a hotly requested feature for retro games, or for more unusual use cases where very-direct control is desired…
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In my application, I need to generate a new texture each time in egui update. I found that `update_egui_textures_system` sometimes takes more than 0.5 seconds to run. Then I located the code that was …
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This was discussed in issue #4251 but nobody filed an extension about it. Doing that now, copying over our investigation as well.
# Request
This is the ability to select a depth slice (or cubema…
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instead of checking several surrounding pixels for color, use two shader passes for horizontal and vertical blurring of the original outline
right now the shader esp isn't very optimized and fps drop…