-
Does this work on macOS or it is for Windows only?
-
### Godot version
4.0.dev (30800d20f452015c054dc7d1d7cfd38362fe28ff)
### System information
Windows 10, Forward+, NVIDIA GeForce GTX 1050 Ti (31.0.15.1694)
### Issue description
`BitMap.opaque_to…
-
Our project at https://github.com/intake/awkward-pandas is building integrations to dataframe libraries, allowing vectorised processing of nested, variable-length data structures via [awkward](https:/…
-
Using the sketch-style custom renderer as a template, I tried to implement [a version using my own CartoDB dataset](http://dev.geosprocket.com/cartodb_sketch.html#3/0/0). However, the vector never ren…
-
I'd propose to add a rule checker when creating packages. As many people should later create packages, "wildwuchs" (deutsch: rank-grove) would result, as everybody would do things slightly diffrently.…
-
@AntJam-Howell Please see the error below. I have googled it and I can't figure it out.
```{r}
san
-
Hi,
We have a very large and complex solution which does quite a lot of bitmap handling and graphics display etc. One of the things we do is to display on a win2d canvas a number of shapes including…
-
Noting this here for the future, I am getting errors with a newer set of CosMx slides that had missing `neg_probe` information. And I think that is leading to the following innocuous error when you wr…
-
Objects without custom split Normals Data get wrong normals if edited together with objects that have custom split Normals Data. i.e. objects that have gotten new normals via the Data Transfer modifie…
-
- Method for combining BC and D index values
- Conflating neutral and unknown factors
- Use of extreme values for HTN and PTN which may be inaccurate with broad range polygons. Could be better to u…
see24 updated
2 months ago