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I believe this is related to #268, but I've tried to create something you can actually use to debug the problem. I only realized this was happening when I started getting DRC errors from a flow that …
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## Related Problem
Can't load sky130 standard cells because they have polygons instead of rectangles.
## Preferred Solution
Split polygons into rectangles in interpret_phy/import.cpp
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Hi,
Beginner Rust and Bevy developer here!
I don't see why RegularPolygons are extrudable and Polygons are not extrudable https://docs.rs/bevy/latest/bevy/render/mesh/trait.Extrudable.html
T…
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### What is the bug?
Some `Polygon`s are not simplified correctly, and result in a polygon formed from less than 3 points. This results in long straight lines appearing on the map.
![image](https:…
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Given a set of polygons, I'm trying to get all pairs of polygons whose intersection is at least some (non-zero) number.
My first query yields a IE_JOIN, which is good and indeed quite fast, but the…
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I don't know whether this project is still supported but I just give it a try.
The attached test tries to compute the intersection of a complex polygon (just two rectangles)
with another polygon (…
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Why is this polygon of mine overlapping? I'm sure the start point is also the endpoint and is arranged clockwise.
[[ 79.3 173.1]
[ 88.1 173.1]
[ 88.1 181.5]
[107.3 181.5]
[107.3 172.7]
[115…
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right clicking on a polygon which overlaps with an edge does not show the edge in the context menu
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I was testing large polygons across multiple tiles and noticed these weird breaks.
![image](https://github.com/user-attachments/assets/fa2a8bb1-592c-4b53-8b48-3ab7e75ad2f3)
I found this fix but it…
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If a polygon is too large (one or more side's length is >100) then the level generator should slice it up in a way that each piece fits into a 100x100 quad.
- [x] create `Polygon.isTooLarge()`
- […