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For cases such as procedural generation in art and video games and simply for state space exploration, a stochastic mechanism for labeling would be great. Preferably with a seed value for repeatabili…
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In the not too distant future I want to start work on a terrain system. A sensible set of interfaces for static (but in some cases, editable but still not transformable) geometry in the simulation sp…
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I'm not able to open any of my saves for some reason. If I try to save, it shows a Pacman type icon at the top, but it doesn't save.
I can't open backups either.
### Steps to reproduce the bug
1.…
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I am looking into how to generate separated continents instead of a massive land.
Having some flat zones helped, even though it still looks like a repetitive amount of mountains with some flat zones…
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# How would you like the feature to work?
The built in tree system is very old. It predates mesh. It predates materials.
Once terrain gets materials, system trees will be the last thing still using …
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## Problem
The model quickly (~ 100 games) learns not to be utterly rubbish, but soon settles to a performance level where during the course of a game, it sometimes clears a few lines, but neverthe…
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### Describe the project you are working on
VFX and Shaders
### Describe the problem or limitation you are having in your project
Optimizing shaders is quite hard and tedious. Especially if you are…
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Surprisingly there hasn't been easy to find an "arabic camel" image for Caravans. Here are the images that have been used so far:
![caravan](https://user-images.githubusercontent.com/3819826/986777…
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I know you said no feature request for now!
But I only put here some ideas. More or less can be implemented in blender to complete your addon.
Procedural motors, bone deformation, ghost and smooth tra…
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Feature request
I use this shader extensively in Star Citizen.
In terms of creating more screenshot artwork,
how hard would it be to alter the far plane blur component to do art styles instead such…