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**See**
- http://forums.ubergames.net/topic/2658-understanding-the-quake-3-map-format/ (patchDef2 and brushDef)
- http://forums.thedarkmod.com/topic/15668-plugin-request-save-map-in-quake-3-format/ …
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```
So, I've made yet another port of Quake 3 engine to Android, which has
on-screen controls, automatically downloads game data, polished no less than
most commercial games, and is free (unlike oth…
-
```
So, I've made yet another port of Quake 3 engine to Android, which has
on-screen controls, automatically downloads game data, polished no less than
most commercial games, and is free (unlike oth…
-
```
So, I've made yet another port of Quake 3 engine to Android, which has
on-screen controls, automatically downloads game data, polished no less than
most commercial games, and is free (unlike oth…
-
```
So, I've made yet another port of Quake 3 engine to Android, which has
on-screen controls, automatically downloads game data, polished no less than
most commercial games, and is free (unlike oth…
-
```
So, I've made yet another port of Quake 3 engine to Android, which has
on-screen controls, automatically downloads game data, polished no less than
most commercial games, and is free (unlike oth…
-
```
So, I've made yet another port of Quake 3 engine to Android, which has
on-screen controls, automatically downloads game data, polished no less than
most commercial games, and is free (unlike oth…
-
```
So, I've made yet another port of Quake 3 engine to Android, which has
on-screen controls, automatically downloads game data, polished no less than
most commercial games, and is free (unlike oth…
-
The hyperspace animation (shown when teleporting) is broken. This is shown by reproducing the following bug: https://github.com/Unvanquished/Unvanquished/issues/2447
However you can see it briefly …
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The engine should look up for _1 and _2 model suffices to autoload same objects in lower resolution and switch them based on projected bounding box size.
If there are no LOD models it could autogen…